#include "ScenePrecompiled.hxx"
#include "SceneSkeletonContext.hxx"

Eifersucht::SkeletonContext::SkeletonContext() : SceneChildContext()
{
	SceneChildContext::m_eCtx = SceneChildContext::Type::Bone;
	m_vnData.clear();
}

Eifersucht::SkeletonContext::~SkeletonContext()
{
}



